top of page

Hi, I'm Morgan

Melbourne, Australia | MorganTempletonDesign@gmail.com LinkedIn

20221202_185835.jpg

I'm a technical artist, with a background in traditional art that uses unique scripts, lighting and parameters to create dynamic art unique to each project.

Proficiencies

    Languages                Shaders            3D Modelling              Engines                  Other

C#

C++

Java

JS

Ruby

HLSL/GLSL

Unity/Unreal

VFX

Particle Systems

Maya

Zbrush

Substance

Unity

Unreal Engine

Adobe Creative Suite

Experience

October 2022 – Current

Technical Content Operator | NantStudios

  • Designed 24 different GLSL effects to build and streamline for our Pixera content pipeline.

  • Worked on, and designed vfx/tools for 3 movies, 6 tv series, and over a dozen advertisements.

  • Built and created content validation pipeline and content validation for outsourced/external vendors and contractors.

  • Designed realistic shaders, environments, and vfx for a film-grade final environment.

 

September 2021 – October 2022

Technical Artist | Quantum Soup, ltd.

  • Engineered day-night, weather, and numerous backend systems.

  • Created complex shader effects for trudging through snow, running on beaches, and crashing waves.

  • Designed procedural lightning (Houdini), weather, cooking, building and swimming vfx (including syncing haptic feedback with the above).

  • Built multiple tools for artists to streamline asset implementation and in-engine creation.

June 2021 – September 2021

Technical Artist​ | Freelance

  • Designed asset implementation tools for creating new destructible and interactive objects quickly.

  • Created master shaders to simplify and unify art style and material creation.

  • Developed 3D assets as part of procedurally generated buildings and background/floor clutter.

Thanks for checking out my portfolio!

bottom of page