Hi, I'm Morgan
Melbourne, Australia | MorganTempletonDesign@gmail.com | LinkedIn

I'm a technical artist, with a background in traditional art that uses unique scripts, lighting and parameters to create dynamic art unique to each project.
Proficiencies
Languages Shaders 3D Modelling Engines Other
C#
C++
Java
JS
Ruby
HLSL/GLSL
Unity/Unreal
VFX
Particle Systems
Maya
Zbrush
Substance
Unity
Unreal Engine
Adobe Creative Suite
Experience
October 2022 – Current
Technical Content Operator | NantStudios
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Designed 24 different GLSL effects to build and streamline for our Pixera content pipeline.
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Worked on, and designed vfx/tools for 3 movies, 6 tv series, and over a dozen advertisements.
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Built and created content validation pipeline and content validation for outsourced/external vendors and contractors.
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Designed realistic shaders, environments, and vfx for a film-grade final environment.
September 2021 – October 2022
Technical Artist | Quantum Soup, ltd.
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Engineered day-night, weather, and numerous backend systems.
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Created complex shader effects for trudging through snow, running on beaches, and crashing waves.
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Designed procedural lightning (Houdini), weather, cooking, building and swimming vfx (including syncing haptic feedback with the above).
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Built multiple tools for artists to streamline asset implementation and in-engine creation.
June 2021 – September 2021
Technical Artist | Freelance
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Designed asset implementation tools for creating new destructible and interactive objects quickly.
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Created master shaders to simplify and unify art style and material creation.
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Developed 3D assets as part of procedurally generated buildings and background/floor clutter.
Thanks for checking out my portfolio!
